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Player 1 Player 2
block Punch(a/z) block Grapple(s/x) block Kick(d/c)
1 2 3 4 5 6 7 8 9 back 0 clear
block Punch block Grapple block Kick

Welcome to NinjaMath v3.4!

--art and design by Michael Chambers; code by Neil Shenvi

You have entered the NinjaMath dojo, in the hope of becoming a Ninja master. Answer the math problems as fast as you can. Once you finish typing the answer, press 'a' to punch, 's' to grapple, and 'd' to kick. You can block a punch, grapple, or kick by pressing 'z', 'x', or 'c', respectively. For example, if your problem reads '7+5=', you would press '1', '2', and then 'a' to punch. You do not need to complete a problem to engage a block. For more information on strategy, press the ‘Menu’ button on the main screen and select 'Learn strategy'.

Do you have what it takes to become a ninja master? Hit ‘OK’ and find out!